A Hybrid Analog & Digital Animation System
Dave Sieg
Cliff returned from MIP in Cannes one day and said: "I've got the money to do whatever we need to do... So what do we need to do?" He had worked a deal with the French SFP. Cliff had told them that we had an ongoing R&D project to build a new system. They were coming to visit in 2 weeks to see our lab and work out the agreement. We quickly moved our engineering department into a building next door and bought some new equipment racks to make our operation look good. Using the Apple ][ to control a 3 X 3 matrix, I was able to demonstrate 3D rotation on an X/Y monitor. We called it VersEFX. They signed the deal, and we were off and running!
Here is a closeup of the CRT section of one bay in the final version.
If you look carefully, you can make out the subscreen CRT.
Rather than the awkward protruding camera like Scanimate had, I chose to
fold up the whole optical path using front-surface mirrors.
The whole thing fit into a rack-mounted slide system, and plans were
to introduce filtration mid-path at some later point.
The CRT was scanned by a COHU camera, which turned out to be
a very poor performer.
Later plans were to take an old studio camera and split the individual
red, green, and blue electronics out to allow registered RGB
signals to be animated.
Alas, advances in digital framebuffer technology just did a better job
of storing an image than the face of a CRT.
Also, as it turned out, our high-resolution CRT was TOO high-res!
The Scanimate had used that big fat point to fill in a lot of space
between scan lines.
This was the VersEFX control console, manned here by Jim Ryan,
the project software engineer.
The bay came out very much like the original artists rendering above.
Unfortunately, despite having shifted all costs over to the SFP, Image West
ran into financial difficulties, and the only system built was shipped to France.
Peter Koczera claims he went over and that the system was working and they did
some interesting things with it, but it was never completed, partly because
the design goals were moving targets throughout its development.
I learned a lot about managing projects of this size, most specifically
how fast technology can change, often before a big design can be completed.
It also became apparent how quickly a small company can be swamped trying
to do R&D on this kind of level.